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This is the wiki-style platform which houses the majority of written gameworld lore. The World Team constantly works to create and solidify setting content, and post it here. As such, some articles may be rough around the edges (or filled with placeholders awaiting actual content), and you may need to contact the World Team at gameworld@legacieslarp.org for additional material or clarifications.


Immediate Setting

Greater Fortnight Map.png

The player characters live in the town of Fortnight, a rough town similar in flavor to a frontier town in the American West 150 years ago such as Tombstone or Deadwood. Fortnight is located in the frontier kingdom of Warwick which is in turn in the Kingdom of Alba, a land reminiscent of medieval England but with its own unique fantastical elements and flavor. The land is in a transitional feudal society – there are Dukes and Barons, but also a very independent minded frontier population. This extends to Fortnight itself, however rather than housing the typical serfs and peasants, craftsman and farmers, Fortnight attracts the misfits of the world that do not fit in elsewhere. The population has a reputation within the nation for being rough and individualized, but also willing to face down adversity and challenge when it arises. The inhabitants may commonly be perceived as uncivilized but on many occasions they have acted to preserve the stability of the greater nation. The town does attract a wide assortment of characters; some are on the run from elements in the rest of society, some are just looking for a place to fit in and have unable to find their place among more polite company. Others may be looking to prove themselves or are there because they feel they have the opportunity to do good or bad. The characters attracted to Fortnight are a varied lot, and it is not uncommon for there to be tensions among different elements within the town, occasionally breaking out into outright hostilities.


However, much like an argumentative family, no matter how much they fight among themselves they will typically band together when faced with an outside threat. For many reasons Fortnight is a magnet for external adversity, and the characters that don’t fit in elsewhere in society are well equipped to defend their current home.


Please don't feel limited to Warwick for your character history, culture, or religion though! We here at the World Team have created a broad and magnificent world for you to explore!

Making a Character

There is no truly correct way to go about building a character; it is an organic process that each person approaches a little differently, and your approach depends a lot by what gave you the initial seed for the idea. Some people start with a profession or skill set and work the backstory to fit it, some start with a personality and tailor skills to fit. Some start simply with a race or a culture that they think would be interesting to play, and figure out the rest as they go. The key questions you should ask yourself when making a character are these:

  • What is my race?
  • What is my culture or country of origin?
  • What is my profession?
  • What broad skill set would I like to play?
  • These questions are the seeds that will help guide you in your research, and they can be approached in any order that makes sense to you. To help fill in the finer details and personality traits we also have a Character Questionnaire.

For exploring these broad ideas, please see:

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